I'd suggest that the spell-replacements vary between 2nd-6th level, myself. A beholder’s spheroid body levitates at all times, and its great bulging eye sits above a wide. These would, of course, vary from Lich to Lich, providing an element of uncertainty to the party, and making each one a unique entity. The body itself, while still spherical, would be dessicated (perhaps a little smaller in diameter), with some of its natural armour plate missing and maybe some black mucus dripping from the missing plates, just to make it gross.Īs to the eyestalks, I'd suggest attaining Lichdom allows the Beholder to make a choice as to which eyebeams he retains, and which he gives up - replacing them with a set of chosen, reuseable spells fired as eyebeams. Beholder Beholder Large aberration, lawful evil Armor Class 18 (natural armor) Hit Points 180 (19d10 + 76) Speed 0 ft., fly 20 ft. Well, for a start, his Anti-Magic Ray would have to go - an undead whose very existence relies on powerful magic couldn't afford to have anti-magic around.I'd say replace the eye with glowing corpselight. The Eyeball Beholder is a tiny version of the common Beholder that lives in the wild and travels in packs so that they can hunt larger creatures. A paladin lifts his shield in defense of the innocent as zombies batter him. He screams in rage and changes into a monster of terrifying power as he blasts the enemy position with a death ray. The Undead Beholder from the Companion(?) set isnt really an undead, and an old fashioned Zombie Beholder wouldnt be much fun anyway, but how about a Beholder who was able to attain Lichdom? Like a normal beholder, each eye had a different power, namely: charm monster, charm person, disintegrate, fear, finger of death, flesh to stone, inflict moderate wounds, sleep, slow, and telekinesis. A soldier watches as his platoon and fellow soldiers are wiped out by waves of flaming arrows on a battlefield.
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